LV: 26
HP: 0
DMG: 0
SPD: 0

Dsungascorpios

dsungascorpiosfierce_resilient
26

Basic Stats

3300
1100
116
30%
15%
125%

Resistance

100%
100%
0%
33%
0%
100%
0%
0%
50%
0%
0%
HealthDamageSpeedArmorCrit
Dsungascorpios
Fierce Resilient (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

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Devouring Stinger

  • Target: Most Positive Effects. Break Shields. Bypass Armor. Attack 0.5X (550).
    Target: Self. Devour Heal By 50.0% for 1 turn(s).
    Target: Most Positive Effects. Damage Over Time 15.0% of target's max HP for 1 turn(s).
6ee2d394bff89114d8fc61ea621957edpriority

Shielded Lockdown

  • Priority.
  • Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s).
    Target: Random. Unable To Swap for 2 turn(s).
  • Cooldown: 2.
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Dispersed Ferocious Impact

  • Target: All Opponents. Attack 1.5X (1650).
    Target: Team. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
  • Cooldown: 3.
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Enfeebling Rampage

  • Target: Most Positive Effects. Attack 2X (2200). Nullify All Positive Effects. Damage Over Time 25.0% of target's max HP for 2 turn(s). Unable To Swap for 1 turn(s). 100.0% chance to Stun for 1 turn(s).
  • Cooldown: 3.
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Shattering Antidote

  • Target: Attacker. Break Shields. Bypass Armor. Attack 1X (1100). Reduce Speed By 10.0% for 2 turn(s), 2 attack(s).
    Target: Self. Cleanse All Negative Effects.
132b2baaf90442445a05d6901cea3e97reactive

No Escape

  • Target: Escapee. Unable To Swap for 1 turn(s).
ra__2191fd7bf032081449a755d28860652dreactive

  • At start of turn: if HP 67% or more
  • Target: Fastest. Reduce Speed By 25.0% for 1 turn(s), 2 attack(s).
Absorb
  • Absorb

  • Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.

Classification

RarityUnique
ClassFierce Resilient
SizeSmall
Release Versionv2.19
Flock3
Animation SetScorpion

Description

Unlike the stingers of most scorpions, the tail of Dsungascorpios bears no venom. Instead, the creature's venom is contained in the yellow barbs on its back and tail, which can paralyze at the slightest touch!

Evolution Cost

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.