Abilities

List of abilities in Jurassic World Alive.

Last updated date: 2021-11-29

ℹ️ 273 Found.
IconNameTriggerDescription
acute_stuntarget
Acute StunRegular
  • Cooldown: 2.
  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
adrenaline_pulsepriority
Adrenaline PulseRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Heal 1X.
alert_buff_and_strikeon-alerttarget
Alert Buff And StrikeRegular
  • Secure:
  • Cooldown: 0.
  • Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 25.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
  • Threatened: (HP 33.3% or less)
  • Cooldown: 0.
  • Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 35.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
alert_counter_distractionon-alert
Alert Counter DistractionCounter
  • Secure:
  • Target: Attacker. Reduce Damage By 10.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)
  • Target: Attacker. Reduce Damage By 15.0% for 2 turn(s), 4 attack(s).
alert_deceptionon-alert
Alert DeceptionCounter
  • Secure:
  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 50% or less)
  • Target: Self. Increase Damage By 20.0% for 2 turn(s), 2 attack(s).
alert_decoyon-alerttarget
Alert DecoyRegular
  • Secure:
  • Delay: 1. Cooldown: 3.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 2X.
    Target: Self. Rend 33.4% of target's max HP. Automatic Swap.
  • Threatened: (HP 33.3% or less)
  • Ability Disabled
alert_distracting_impacton-alerttarget
Alert Distracting ImpactRegular
  • Secure:
  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 33.3% or less)
  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 1.5X. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
alert_fatal_strikeon-alerttarget
Alert Fatal StrikeRegular
  • Secure:
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
  • Threatened: (HP 50% or less)
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
alert_instant_healpriorityon-alert
Alert Instant HealRegular
  • Secure:
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Heal 1.5X.
  • Threatened: (HP 33.3% or less)
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Heal 2X.
alert_nullificationpriorityon-alerttarget
Alert NullificationRegular
  • Secure:
  • Priority. Cooldown: 2.
  • Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)
  • Priority. Cooldown: 2.
  • Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).
alert_on_escape_evasion_on-alert
Alert On Escape Evasion [2]On Escape
  • Secure:
  • Target: Self. 100.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 66.6% or less)
  • Target: Self. Rally Heal By 33.4%. 100.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
alert_rending_lockdownswap-inon-alert
Alert Rending LockdownSwap In
  • Secure:
  • Target: Self. Unable To Swap for 2 turn(s).
    Target: Highest HP. Unable To Swap for 2 turn(s). Rend 40.0% of target's max HP.
  • Threatened: (HP 50% or less)
  • Target: Self. Unable To Swap for 2 turn(s).
    Target: Highest HP. Unable To Swap for 2 turn(s). Rend 20.0% of target's max HP.
alert_roost_on-alert
Alert Roost [2]On Escape
  • Secure:
  • Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 66.6% or less)
  • Target: Self. 100.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
alert_safety_rampageon-alerttarget
Alert Safety RampageRegular
  • Secure:
  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Highest Damage. Attack 2X.
  • Threatened: (HP 50% or less)
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X.
    Target: Self. Automatic Swap.
alert_scurry_on-alerttarget
Alert Scurry [2]Regular
  • Secure:
  • Cooldown: 3.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 66.6% or less)
  • Cooldown: 3.
  • Target: Highest Damage. Attack 1.5X. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
    Target: Self. Rally Heal By 33.4%.
alert_swap_in_stunswap-inon-alert
Alert Swap In StunSwap In
  • Secure:
  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
  • Threatened: (HP 50% or less)
  • Target: Highest Damage. 33.4% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
alert_swarmon-alert
Alert SwarmOn Escape
  • Secure:
  • Target: Escapee. Unable To Swap for 1 turn(s).
  • Threatened: (HP 33.3% or less)
  • Ability Disabled
alert_the_flockswap-inon-alert
Alert The FlockSwap In
  • Secure:
  • Ability Disabled
  • Threatened: (HP 33.3% or less)
  • Target: Self. Rally Heal By 33.4%. 66.7% chance to Dodge By 66.7% for this turn, 2 attack(s). Unable To Swap for 2 turn(s).
alert_the_flock_swap-inon-alert
Alert The Flock [2]Swap In
  • Secure:
  • Ability Disabled
  • Threatened: (HP 66.6% or less)
  • Target: Self. Rally Heal By 33.4%. 66.7% chance to Dodge By 66.7% for this turn, 2 attack(s). Unable To Swap for 2 turn(s).
armor_piercing_counter
Armor Piercing CounterCounter
  • Target: Attacker. Bypass Armor. Attack 1X.
armor_piercing_impacttarget
Armor Piercing ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Bypass Armor. Attack 1.5X.
armor_piercing_rampagetarget
Armor Piercing RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Bypass Armor. Attack 2X.
armor_piercing_striketarget
Armor Piercing StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Attack 1X.
bellowprioritytarget
BellowRegular
  • Priority. Cooldown: 2.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
binding_impacttarget
Binding ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Unable To Swap for 2 turn(s). Attack 1.5X.
camouflageprioritytarget
CamouflageRegular
  • Priority. Cooldown: 0.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Speed By 30.0% for 2 turn(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
camouflage_on_escape
Camouflage On EscapeOn Escape
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
cautious_cunning_rampageprioritytarget
Cautious Cunning RampageRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
cautious_impactprecisetarget
Cautious ImpactRegular
  • Cooldown: 1.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 1.5X.
cautious_on_escape
Cautious On EscapeOn Escape
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
cautious_rampageprecisetarget
Cautious RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 2X.
cautious_strikeprecisetarget
Cautious StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
cleansing_decelerating_impacttarget
Cleansing Decelerating ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
cleansing_impacttarget
Cleansing ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1.5X.
cleansing_rampagetarget
Cleansing RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Highest HP. Attack 2X.
cleansing_shattering_striketarget
Cleansing Shattering StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
cleansing_striketarget
Cleansing StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
cleansing_swooptarget
Cleansing SwoopRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Automatic Swap.
cloakpriority
CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
collision
CollisionOn Escape
  • Target: Self. Increase Crit Chance By 100.0% for this turn, 1 attack(s).
    Target: Escapee. Attack 1X.
constricting_rampage
Constricting RampageOn Escape
  • Target: Escapee. Attack 2X.
    Target: Self. Heal 1X.
counter_power_heal
Counter Power HealCounter
  • Target: Self. Rally Heal By 6.0%.
counter_vulnerability
Counter VulnerabilityCounter
  • Target: Attacker. Attack 1X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
courageous_alertpriorityon-alerttarget
Courageous AlertRegular
  • Secure:
  • Priority. Cooldown: 0.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1X.
  • Threatened: (HP 33.3% or less)
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. 50.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
crafty_strikeprecisetarget
Crafty StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Precise. Bypass Armor. Attack 1X.
critical_ambushswap-in
Critical AmbushSwap In
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
critical_impacttarget
Critical ImpactRegular
  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1.5X.
critical_on_escape
Critical On EscapeOn Escape
  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
critical_rampagetarget
Critical RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 2X.
critical_sidesteppriority
Critical SidestepRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
cunning_impacttarget
Cunning ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1.5X.
cunning_rampagetarget
Cunning RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
cunning_striketarget
Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
daring_striketarget
Daring StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time. Cleanse Vulnerable.
    Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
debilitating_distractiontarget
Debilitating DistractionRegular
  • Cooldown: 3.
  • Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
decelerating_counter
Decelerating CounterCounter
  • Target: Attacker. Reduce Speed By 50.0% for 1 turn(s). Attack 1X.
decelerating_impacttarget
Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
decelerating_rampagetarget
Decelerating RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
defense_shattering_counter
Defense Shattering CounterCounter
  • Target: Attacker. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
defense_shattering_impacttarget
Defense Shattering ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
defense_shattering_rampagetarget
Defense Shattering RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
defense_shattering_striketarget
Defense Shattering StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
defensive_rending_attacktarget
Defensive Rending AttackRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
    Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
defensive_swap_inswap-in
Defensive Swap InSwap In
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
definite_impacttarget
Definite ImpactRegular
  • Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
definite_rampagetarget
Definite RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
definite_shield_advantagetarget
Definite Shield AdvantageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
definite_striketarget
Definite StrikeRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
delayed_cunning_rampagetarget
Delayed Cunning RampageRegular
  • Delay: 2. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
delayed_rampage_and_runtarget
Delayed Rampage And RunRegular
  • Delay: 2. Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
delayed_revenge_distracting_rampageon-revengetarget
Delayed Revenge Distracting RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
deliberate_prowl
Deliberate ProwlRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 1 turn(s), 2 attack(s).
determined_strikeprecisetarget
Determined StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage. Cleanse Damage Over Time.
    Target: Fastest. Remove Increased Speed. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
devastationprecisetarget
DevastationRegular
  • Delay: 2. Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Precise. Attack 3X.
devious_striketarget
Devious StrikeRegular
  • Cooldown: 0.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). Attack 1X.
dig_inpriority
Dig InRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 8 attack(s). Increase Speed By 10.0% for 2 turn(s). Heal 1X.
dig_in_tauntpriority
Dig In TauntRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 2 attack(s). Taunt for 1 turn(s). Increase Speed By 10.0% for 2 turn(s). Heal 1X.
distracting_impacttarget
Distracting ImpactRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
distracting_rampagetarget
Distracting RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
distracting_striketarget
Distracting StrikeRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
distractiontarget
DistractionRegular
  • Cooldown: 0.
  • Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
emergency_group_healprioritytarget
Emergency Group HealRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
emergency_healprioritytarget
Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1.5X.
evasive_impacttarget
Evasive ImpactRegular
  • Cooldown: 2.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1.5X.
evasive_rampagetarget
Evasive RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 2X.
evasive_stancepriority
Evasive StanceRegular
  • Priority. Cooldown: 3.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 3 turn(s), 4 attack(s).
evasive_striketarget
Evasive StrikeRegular
  • Cooldown: 0.
  • Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Lowest HP. Attack 1X.
evasive_wounding_striketarget
Evasive Wounding StrikeRegular
  • Cooldown: 2.
  • Target: Self. 50.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Highest Damage. Attack 1X. Damage Over Time 20.0% of target's max HP for 2 turn(s).
expose_weak_spottarget
Expose Weak SpotRegular
  • Cooldown: 2.
  • Target: Lowest HP. Attack 1X. Impose Vulnerability By 50.0% for 3 turn(s), 4 attack(s).
exposing_counter
Exposing CounterCounter
  • Target: Attacker. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
extended_critical_striketarget
Extended Critical StrikeRegular
  • Cooldown: 3.
  • Target: Team. Increase Crit Chance By 60.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
fabled_fangsprioritytarget
Fabled FangsRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Highest Damage. Attack 1.5X. Damage Over Time 40.0% of target's max HP for 2 turn(s).
fearless_alerton-alertprecisetarget
Fearless AlertRegular
  • Secure:
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Precise. Attack 1X.
  • Threatened: (HP 33.3% or less)
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 100.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Rally Heal By 33.4%.
    Target: All Opponents. Precise. Attack 1X.
fearless_flaptarget
Fearless FlapRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
ferocious_defense
Ferocious DefenseRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
ferocious_impacttarget
Ferocious ImpactRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1.5X.
ferocious_striketarget
Ferocious StrikeRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1X.
fierce_impacttarget
Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
fierce_rampagetarget
Fierce RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
fierce_striketarget
Fierce StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
fierce_swap_in_strikeswap-in
Fierce Swap In StrikeSwap In
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
flightless_striketarget
Flightless StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Damage.
gashing_woundtarget
Gashing WoundRegular
  • Cooldown: 1.
  • Target: Highest HP. Damage Over Time 30.0% of target's max HP for 2 turn(s). Attack 1X.
greater_emergency_healprioritytarget
Greater Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 2X.
greater_group_healtarget
Greater Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 2X.
greater_rending_counter_attack
Greater Rending Counter-AttackCounter
  • Target: Attacker. Break Shields. Bypass Armor. Rend 33.4% of target's max HP.
greater_stunning_impacttarget
Greater Stunning ImpactRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1.5X.
greater_stunning_striketarget
Greater Stunning StrikeRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1X.
group_accelerate_cunning_striketarget
Group Accelerate Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
    Target: Team. Increase Speed By 10.0% for 2 turn(s).
group_accelerationprioritytarget
Group AccelerationRegular
  • Priority. Cooldown: 1.
  • Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s).
    Target: Lowest HP. Attack 1X.
group_cleansing_impacttarget
Group Cleansing ImpactRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1.5X.
group_cleansing_striketarget
Group Cleansing StrikeRegular
  • Cooldown: 0.
  • Target: Team. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
group_cunning_impacttarget
Group Cunning ImpactRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: All Opponents. Attack 1.5X.
group_decelerating_impacttarget
Group Decelerating ImpactRegular
  • Cooldown: 2.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
group_decelerating_rampagetarget
Group Decelerating RampageRegular
  • Cooldown: 2.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
group_decelerating_striketarget
Group Decelerating StrikeRegular
  • Cooldown: 2.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
group_defense_shattering_striketarget
Group Defense Shattering StrikeRegular
  • Cooldown: 0.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
group_distractionprioritytarget
Group DistractionRegular
  • Priority. Cooldown: 2.
  • Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 3 attack(s).
group_ferocityprioritytarget
Group FerocityRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
group_ferocity_striketarget
Group Ferocity StrikeRegular
  • Cooldown: 3.
  • Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
group_healtarget
Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
group_instant_distractionprioritytarget
Group Instant DistractionRegular
  • Priority. Cooldown: 2.
  • Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
group_instant_invincibilityprioritytarget
Group Instant InvincibilityRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Team. Shield By 100.0% for 2 turn(s), 1 attack(s).
group_revenge_shattering_rampageon-revengetarget
Group Revenge Shattering RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
  • On Revenge:
  • Cooldown: 2.
  • Target: All Opponents. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
group_shattering_impacttarget
Group Shattering ImpactRegular
  • Cooldown: 1.
  • Target: All Opponents. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
group_shieldprioritytarget
Group ShieldRegular
  • Priority. Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_superiorityprecisetarget
Group SuperiorityRegular
  • Cooldown: 0.
  • Target: Team. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
group_takedownprioritytarget
Group TakedownRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse Reduced Damage. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
group_taunting_shield_impacttarget
Group Taunting Shield ImpactRegular
  • Cooldown: 2.
  • Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Attack 1.5X.
group_taunting_shieldsprioritytarget
Group Taunting ShieldsRegular
  • Priority. Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_taunting_shields_striketarget
Group Taunting Shields StrikeRegular
  • Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
group_warning_squealprioritytarget
Group Warning SquealRegular
  • Priority. Cooldown: 3.
  • Target: Team. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s). Increase Damage By 25.0% for 2 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
healpriority
HealRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Heal 1.5X.
high_pouncetarget
High PounceRegular
  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
hop_and_mockprioritytarget
Hop And MockRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. Taunt for 1 turn(s). 75.0% chance to Dodge By 66.7% for this turn, 2 attack(s).
    Target: Most Positive Effects. Nullify All Positive Effects.
immobilizeprioritytarget
ImmobilizeRegular
  • Priority. Cooldown: 2.
  • Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s).
impacttarget
ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
impact_and_runtarget
Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
    Target: Self. Automatic Swap.
instant_ambushprioritytarget
Instant AmbushRegular
  • Priority. Cooldown: 2.
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
instant_buffpriority
Instant BuffRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
instant_chargeprioritytarget
Instant ChargeRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1X.
instant_distractionprioritytarget
Instant DistractionRegular
  • Priority. Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
instant_invincibilitypriority
Instant InvincibilityRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Self. Shield By 100.0% for this turn, 4 attack(s).
instant_invincibility_tauntpriority
Instant Invincibility TauntRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Self. Shield By 100.0% for this turn, 4 attack(s). Taunt for 1 turn(s).
instant_nullifying_strikeprioritytarget
Instant Nullifying StrikeRegular
  • Priority. Cooldown: 0.
  • Target: Lowest HP. Nullify All Positive Effects. Attack 1X.
instant_rampageprioritytarget
Instant RampageRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP. Attack 2X.
instant_rumbleprioritytarget
Instant RumbleRegular
  • Priority. Cooldown: 3.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s). Increase Damage By 25.0% for 2 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
intimidating_impacttarget
Intimidating ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
killer_instinctprioritytarget
Killer InstinctRegular
  • Priority. Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
lesser_emergency_healprioritytarget
Lesser Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1X.
lesser_group_healtarget
Lesser Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1X.
lethal_quill_shottarget
Lethal Quill ShotRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Damage Over Time 25.0% of target's max HP for 2 turn(s).
lethal_rampage_and_runtarget
Lethal Rampage And RunRegular
  • Delay: 2. Cooldown: 2.
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X. Damage Over Time 34.0% of target's max HP for 2 turn(s).
    Target: Self. Automatic Swap.
lethal_swooptarget
Lethal SwoopRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Damage Over Time 33.4% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
lethal_woundtarget
Lethal WoundRegular
  • Cooldown: 2.
  • Target: Highest HP. Damage Over Time 33.4% of target's max HP for 3 turn(s). Attack 1X.
long_decelerating_striketarget
Long Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
long_defense_striketarget
Long Defense StrikeRegular
  • Cooldown: 0.
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
long_invincibility
Long InvincibilityRegular
  • Cooldown: 3.
  • Target: Self. Shield By 100.0% for 3 turn(s), 2 attack(s).
long_protectiontarget
Long ProtectionRegular
  • Cooldown: 3.
  • Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
maiming_woundtarget
Maiming WoundRegular
  • Cooldown: 2.
  • Target: Highest HP. Damage Over Time 40.0% of target's max HP for 2 turn(s). Attack 1X.
maximal_counter_attack
Maximal Counter-AttackCounter
  • Target: Attacker. Attack 1X.
medium_counter_attack
Medium Counter-AttackCounter
  • Target: Attacker. Attack 0.5X.
medium_nullifying_counter
Medium Nullifying CounterCounter
  • Target: Attacker. Nullify All Positive Effects. Attack 0.5X.
medium_resilient_counter_attack
Medium Resilient Counter-AttackCounter
  • Target: Attacker. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 0.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
minimal_speedup_striketarget
Minimal Speedup StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 3 turn(s).
    Target: Lowest HP. Attack 1X.
minor_counter_attack
Minor Counter-AttackCounter
  • Target: Attacker. Attack 0.25X.
minor_heal_on_escape
Minor Heal On EscapeOn Escape
  • Target: Self. Cleanse All Negative Effects. Heal 1X.
minor_rending_attacktarget
Minor Rending AttackRegular
  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Bypass Armor. Rend 34.0% of target's max HP.
minor_swooptarget
Minor SwoopRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Damage Over Time 20.0% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
mutual_furytarget
Mutual FuryRegular
  • Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects.
    Target: Team. Increase Speed By 10.0% for 2 turn(s). Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
    Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
no_escape
No EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s).
nullifying_counter
Nullifying CounterCounter
  • Target: Attacker. Nullify All Positive Effects.
nullifying_impacttarget
Nullifying ImpactRegular
  • Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 1.5X.
nullifying_rampagetarget
Nullifying RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
nullifying_striketarget
Nullifying StrikeRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 1X.
obstruction_to_flight
Obstruction To FlightOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s).
    Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 25.0% for 2 turn(s), 1 attack(s).
on_escape_dust_cloud
On Escape Dust CloudOn Escape
  • Target: Self. Increase Damage By 50.0% for 1 turn(s), 2 attack(s). Shield By 100.0% for 1 turn(s), 2 attack(s).
on_escape_evasive_strike
On Escape Evasive StrikeOn Escape
  • Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Escapee. Attack 1X.
on_escape_rampage
On Escape RampageOn Escape
  • Target: Escapee. Attack 2X.
persistent_ferocious_striketarget
Persistent Ferocious StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
pesky_alerton-alert
Pesky AlertOn Escape
  • Secure:
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s).
  • Threatened: (HP 50% or less)
  • Target: Self. Cloak. 2.5X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s).
piercing_revengeon-revengetarget
Piercing RevengeRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
  • On Revenge:
  • Priority. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
piercing_screechprioritytarget
Piercing ScreechRegular
  • Priority. Cooldown: 3.
  • Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
pinning_striketarget
Pinning StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Unable To Swap for 1 turn(s). Attack 1X.
precise_impactprecisetarget
Precise ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 1.5X.
precise_impact_and_runprecisetarget
Precise Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 1.5X.
    Target: Self. Automatic Swap.
precise_piercing_strikeprecisetarget
Precise Piercing StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Precise. Bypass Armor. Attack 1X.
precise_piercing_counterprecise
Precise Piercing StrikeCounter
  • Target: Attacker. Precise. Bypass Armor. Attack 1X.
precise_pounceprecisetarget
Precise PounceRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
precise_rampageprecisetarget
Precise RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 2X.
precise_shattering_counterprecise
Precise Shattering CounterCounter
  • Target: Attacker. Precise. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
predatory_pecktarget
Predatory PeckRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
protective_alert_on-alerttarget
Protective Alert [2]Regular
  • Secure:
  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 66.6% or less)
  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Rally Heal By 33.4%.
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
prowlpriority
ProwlRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
quill_impacttarget
Quill ImpactRegular
  • Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
raking_clawstarget
Raking ClawsRegular
  • Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Attack 2X.
raking_counter_attack
Raking Counter-AttackCounter
  • Target: Attacker. Remove Dodge. Remove Cloak. Bypass Armor. Attack 1X.
rampagetarget
RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
rampage_and_runtarget
Rampage And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
ravenous_rampageprioritytarget
Ravenous RampageRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Remove Dodge. Remove Cloak. Attack 2X.
ready_to_crushtarget
Ready To CrushRegular
  • Cooldown: 2.
  • Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s).
refresh
RefreshRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Heal 1X.
rending_attacktarget
Rending AttackRegular
  • Cooldown: 1.
  • Target: Lowest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
rending_counter_attack
Rending Counter-AttackCounter
  • Target: Attacker. Break Shields. Bypass Armor. Rend 25.0% of target's max HP.
rending_takedowntarget
Rending TakedownRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
resilient_impacttarget
Resilient ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_rampagetarget
Resilient RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_rampage_revengeon-revengetarget
Resilient Rampage RevengeRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Highest Damage. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
  • On Revenge:
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Highest Damage. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_striketarget
Resilient StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Lowest HP. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
restricted_group_distractiontarget
Restricted Group DistractionRegular
  • Cooldown: 2.
  • Target: All Opponents. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
revenge_cloakpriorityon-revenge
Revenge CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
  • On Revenge:
  • Priority. Cooldown: 1.
  • Target: Self. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s).
revenge_cunning_rampageon-revengetarget
Revenge Cunning RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
revenge_decelerating_impacton-revengetarget
Revenge Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
revenge_definite_rampageon-revengetarget
Revenge Definite RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
  • On Revenge:
  • Cooldown: 2.
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_distracting_impacton-revengetarget
Revenge Distracting ImpactRegular
  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
revenge_distracting_strikeon-revengetarget
Revenge Distracting StrikeRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
  • On Revenge:
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
revenge_fierce_impacton-revengetarget
Revenge Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_impacton-revengetarget
Revenge ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
revenge_instant_ferocitypriorityon-revenge
Revenge Instant FerocityRegular
  • Priority. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
  • On Revenge:
  • Priority. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
revenge_nullifying_rampageon-revengetarget
Revenge Nullifying RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
  • On Revenge:
  • Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
revenge_protectionon-revengetarget
Revenge ProtectionRegular
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
revenge_rampageon-revengetarget
Revenge RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
  • On Revenge:
  • Cooldown: 0.
  • Target: Lowest HP. Attack 2X.
revenge_shattering_rampageon-revengetarget
Revenge Shattering RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
  • On Revenge:
  • Cooldown: 1.
  • Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_taunting_cloakpriorityon-revenge
Revenge Taunting CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s). Taunt for 1 turn(s).
  • On Revenge:
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2.5X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s). Taunt for 1 turn(s).
roartarget
RoarRegular
  • Cooldown: 2.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
    Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
shield_advantagetarget
Shield AdvantageRegular
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
shielded_decelerating_strikeprecisetarget
Shielded Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s). Precise. Attack 1X.
shielded_taunting_striketarget
Shielded Taunting StrikeRegular
  • Cooldown: 0.
  • Target: Self. Taunt for 1 turn(s), 8 attack(s). Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
shielding_striketarget
Shielding StrikeRegular
  • Cooldown: 0.
  • Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
short_defensetarget
Short DefenseRegular
  • Cooldown: 2.
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
sideflappriority
SideflapRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s), 1 attack(s).
sidesteppriority
SidestepRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
slippery_alerton-alerttarget
Slippery AlertRegular
  • Secure:
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 33.3% or less)
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
slowing_impacttarget
Slowing ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 3 turn(s). Attack 1.5X.
sly_rampage_and_runtarget
Sly Rampage And RunRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 2X.
    Target: Self. Shield By 50.0% for 2 turn(s), 1 attack(s). Automatic Swap.
striketarget
StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
strike_and_runtarget
Strike And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Automatic Swap.
stunning_alertswap-inon-alert
Stunning AlertSwap In
  • Secure:
  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
  • Threatened: (HP 50% or less)
  • Target: Highest Damage. 33.4% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
stunning_obstruction
Stunning ObstructionOn Escape
  • Target: Escapee. Unable To Swap for 2 turn(s). Attack 1X. 100.0% chance to Stun for 1 turn(s).
super_distractionprioritytarget
Super DistractionRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Remove Dodge. 25.0% chance to Stun for 1 turn(s). Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: All Opponents. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
superior_vulnerabilityprecisetarget
Superior VulnerabilityRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
superiority_impactprecisetarget
Superiority ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1.5X.
superiority_rampageprecisetarget
Superiority RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 2X.
superiority_strikeprecisetarget
Superiority StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
swap_in_defenseswap-in
Swap In DefenseSwap In
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s). Unable To Swap for 2 turn(s).
swap_in_definite_strikeswap-in
Swap In Definite StrikeSwap In
  • Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_distractionswap-in
Swap In DistractionSwap In
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_dodgeswap-in
Swap In DodgeSwap In
  • Target: Self. 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Unable To Swap for 1 turn(s).
swap_in_ferocityswap-in
Swap In FerocitySwap In
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
swap_in_head_buttswap-in
Swap In Head ButtSwap In
  • Target: Lowest HP. 66.7% chance to Stun for 1 turn(s). Bypass Armor. Attack 0.5X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_healswap-in
Swap In HealSwap In
  • Target: Self. Heal 1X. Unable To Swap for 1 turn(s).
swap_in_invincibilityswap-in
Swap In InvincibilitySwap In
  • Target: Self. Shield By 100.0% for this turn, 2 attack(s). Taunt for this turn. Unable To Swap for 2 turn(s).
swap_in_lockdownswap-in
Swap In LockdownSwap In
  • Target: Fastest. Unable To Swap for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_nullificationswap-in
Swap In NullificationSwap In
  • Target: Most Positive Effects. Nullify All Positive Effects.
    Target: Self. Unable To Swap for 1 turn(s).
swap_in_resilient_strikeswap-in
Swap In Resilient StrikeSwap In
  • Target: Self. Cleanse Reduced Damage.
    Target: Lowest HP. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_savageryswap-in
Swap In SavagerySwap In
  • Target: Highest HP. Rend 40.0% of target's max HP.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_shattering_strikeswap-in
Swap In Shattering StrikeSwap In
  • Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_slowswap-in
Swap In SlowSwap In
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_stunswap-in
Swap In StunSwap In
  • Target: Highest Damage. 66.7% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_stunning_strikeswap-in
Swap In Stunning StrikeSwap In
  • Target: Highest Damage. 66.7% chance to Stun for 1 turn(s). Bypass Armor. Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_woundswap-in
Swap In WoundSwap In
  • Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
taunt_shattering_rampagetarget
Taunt Shattering RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
taunting_bellowprioritytarget
Taunting BellowRegular
  • Priority. Cooldown: 2.
  • Target: Self. Taunt for 1 turn(s). Shield By 50.0% for this turn, 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
taunting_rampagetarget
Taunting RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s), 8 attack(s).
    Target: Lowest HP. Attack 2X.
taunting_shieldstarget
Taunting ShieldsRegular
  • Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
taunting_vulnerabilitytarget
Taunting VulnerabilityRegular
  • Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
tip_the_scalesprioritytarget
Tip The ScalesRegular
  • Priority. Cooldown: 1.
  • Target: Team. Cleanse All Negative Effects.
    Target: All Opponents. Nullify All Positive Effects.
tough_group_cunning_striketarget
Tough Group Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: All Opponents. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
toxic_quillstarget
Toxic QuillsRegular
  • Cooldown: 3.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Damage Over Time 33.4% of target's max HP for 3 turn(s).
venomous_counter
Venomous CounterCounter
  • Target: Attacker. Unable To Swap for 1 turn(s). Reduce Damage By 50.0% for 1 turn(s).
vulnerability_impacttarget
Vulnerability ImpactRegular
  • Cooldown: 1.
  • Target: Highest HP. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
vulnerability_striketarget
Vulnerability StrikeRegular
  • Cooldown: 0.
  • Target: Highest HP. Attack 1X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
wounding_counter
Wounding CounterCounter
  • Target: Attacker. Damage Over Time 33.4% of target's max HP for 1 turn(s).

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