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Tuoramoloch

tuoramoloch
Rarity
Unique
Class
Resilient
Size
Medium
Released In
v1.3


Basic Stats

health
Health: 4200
damage
Damage: 1500
speed
Speed: 126
armor
Armor: 0%
crit
Crit: 5%

Resistance

crit
Distraction: 50%
crit
Speed Decrease: 100%
crit
Stun: 100%
crit
Swap Prevention: 50%

Abilities

Regular

group_superiorityprecise

Group Superiority

Cooldown: 0.
Target: Team. Cleanse distraction.
Target: Fastest. Reduce speed by 50.0% for 1 turn. Bypass Dodge. Attack 1X (1500).
lesser_group_heal

Lesser Group Heal

Cooldown: 2.
Target: Team. Cleanse all negative effects. Heal 1X (1500).
group_accelerationpriority

Group Acceleration

Priority. Cooldown: 1.
Target: Team. Cleanse speed decrease. Increase speed by 50.0% for 3 turns.
Target: Lowest Hp. Attack 1X (1500).
greater_emergency_healpriority

Greater Emergency Heal

Priority. Cooldown: 2.
Target: Lowest Hp Teammate. Cleanse all negative effects. Heal 2X (3000).

Counter

None

Swap In

None

On Escape

None

Description

It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.

DNA Source

This creature does not spawn in the wild. Keep an eye on events.

Campaign Location

Chapter 9 - Mission 6

Specialty

Has Special Active Ability
Priority Damage
Priority Non Damage
Target Team
Heal
Group Heal
Bypass Dodge
Speed Increase
Group Speed Increase
Speed Decrease