- Health: 4200
- Damage: 1500
- Speed: 126
- Armor: 0%
- Crit: 5%
- Reduced Damage: 50%
- Reduce Speed: 100%
- Stun: 100%
- Swap Prevention: 50%
- Cooldown: 0.
- Target: Team. Cleanse Reduced Damage.
- Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X (1500).
- Cooldown: 2.
- Target: Team. Cleanse All Negative Effects. Heal 1X (1500).
- Priority. Cooldown: 1.
- Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s).
- Target: Lowest HP. Attack 1X (1500).
- Priority. Cooldown: 2.
- Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 2X (3000).
- It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.
- This creature does not spawn in the wild. Keep an eye on events.
- Chapter 9 - Mission 6