- Cooldown: 0.
- Target: Team. Cleanse distraction.
- Target: Fastest. Reduce speed by 50.0% for 1 turn. Bypass Dodge. Attack 1X (1500).
- Cooldown: 2.
- Target: Team. Cleanse all negative effects. Heal 1X (1500).
- Priority. Cooldown: 1.
- Target: Team. Cleanse speed decrease. Increase speed by 50.0% for 3 turns.
- Target: Lowest Hp. Attack 1X (1500).
- Priority. Cooldown: 2.
- Target: Lowest Hp Teammate. Cleanse all negative effects. Heal 2X (3000).
- It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.
- This creature does not spawn in the wild. Keep an eye on events.
- Chapter 9 - Mission 6