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Procerathomimus

Procerathomimus
Rarity
Epic
Class
Cunning
Size
Small
Release Version
v1.6

LV: 26
HP: 0
DMG: 0
SPD: 0

Basic Stats

health
Health: 3000
damage
Damage: 1600
speed
Speed: 127
armor
Armor: 0%
crit
Crit: 5%

Resistance

crit
Crit Reduction: 100%
crit
Damage Over Time: 100%
crit
Reduced Damage: 100%
crit
Stun: 75%
crit
Swap Prevention: 75%

Abilities

Regular

cunning_strike

Cunning Strike

Cooldown: 0.
Target: Self. Cleanse Damage Over Time.
Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X (1600).
distracting_rampage

Distracting Rampage

Delay: 1. Cooldown: 2.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X (3200).
instant_distractionpriority

Instant Distraction

Priority. Cooldown: 1.
Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
evasive_stancepriority

Evasive Stance

Priority. Cooldown: 3.
Target: Self. 75.0% chance to Dodge By 66.7% for 3 turn(s), 4 attack(s).

Counter

nullifying_counter

Nullifying Counter

Target: Attacker. Nullify All Positive Effects.

Swap In

swap_in_nullificationswap-in

Swap In Nullification

Target: Most Positive Effects. Nullify All Positive Effects.
Target: Self. Unable To Swap for 1 turn(s).

On Escape

None

Description

Procerathomimus is swift and nimble. Its green hue helps it camouflage in lush environments, while the strong legs it inherited from the Proceratosaurus make it an excellent sprinter.

DNA Source

This creature does not spawn in the wild. Keep an eye on events.

Campaign Appearances

Chapter 10 - Mission 4
Chapter 4 - Mission 9

Expertise

Has Special Passive Ability
Has Swap In Ability
Has Counter Ability
Non-damaging Priority
Dodge
Reduce Damage
Reduce Crit Chance