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Monolorhino

Monolorhino
Rarity
Unique
Class
Wild Card
Size
Medium
Release Version
v1.11
LV: 26
HP: 0
DMG: 0
SPD: 0

Basic Stats

health
Health: 4500
damage
Damage: 1250
speed
Speed: 116
armor
Armor: 30%
crit
Crit: 5%

Resistance

crit
Crit Reduction: 100%
crit
Damage Over Time: 100%
crit
Reduced Damage: 50%
crit
Rend: 50%
crit
Reduce Speed: 75%
crit
Stun: 100%
crit
Swap Prevention: 100%
crit
Vulnerable: 100%
HealthDamageSpeedArmorCrit
Monolorhino
Wild Card (Median)

Expertise

Has Special Active Ability
Has Swap In Ability
Non-damaging Priority
Target Team
Stun
Bypass Armor
Shield
Group Shield
Taunt
Reduce Damage
Reduce Crit Chance

Abilities

cunning_strike

Cunning Strike

Cooldown: 0.
Target: Self. Cleanse Damage Over Time.
Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X (1250).
definite_impact

Definite Impact

Delay: 1. Cooldown: 1.
Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X (1875).
group_shieldpriority

Group Shield

Priority. Cooldown: 1.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
taunting_shields

Taunting Shields

Cooldown: 1.
Target: Self. Taunt for 1 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
Target: Lowest HP. Attack 1X (1250).
swap_in_stunning_strikeswap-in

Swap In Stunning Strike

Target: Highest Damage. 66.7% chance to Stun for 1 turn(s). Bypass Armor. Attack 1X (1250).
Target: Self. Unable To Swap for 2 turn(s).

Description

This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.

DNA Source

This creature does not spawn in the wild. Keep an eye on events.

Campaign Appearances

None

Sanctuary

None