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Monolorhino

monolorhino
Rarity: Unique
Class: Wild Card
Size: Medium
Released In: v1.11


Basic Stats

health
Health: 4500
damage
Damage: 1250
speed
Speed: 116
armor
Armor: 30
crit
Crit: 5

Resistance

crit
Crit Reduction: 50%
crit
Damage Over Time: 100%
crit
Distraction: 50%
crit
Rend: 50%
crit
Speed Decrease: 75%
crit
Stun: 100%
crit
Swap Prevention: 100%
crit
Vulnerable: 100%

Abilities

Regular

cunning_strike

Cunning Strike

Cooldown: 0.
Target: Self. Cleanse DoT.
Target: Lowest Hp. Remove Damage Increase. Remove Crit Increase. Reduce critical hit chance by 100.0% for 1 turn, 2 attacks. Reduce damage by 50.0% for 1 turn, 2 attacks. Attack 1X (1250).
definite_impact

Definite Impact

Delay: 1. Cooldown: 1.
Target: Most Pos. Remove Dodge. Remove Cloak. Remove Taunt. Remove Shield. Bypass Armor. Attack 1.5X (1875).
group_shieldpriority

Group Shield

Priority. Cooldown: 1.
Target: Team. Shield by 50.0% for 2 turns, 2 attacks.
taunting_shields

Taunting Shields

Cooldown: 1.
Target: Self. Taunt for 1 turn. Shield by 50.0% for 2 turns, 4 attacks.
Target: Lowest Hp. Attack 1X (1250).

Counter

None

Swap In

swap_in_stunning_strikeswap-in

Swap In Stunning Strike

Target: Highest Dmg. 66.7% chance to Stun for 1 turn. Bypass Armor. Attack 1X (1250).
Target: Self. Unable to swap for 2 turns.

On Escape

None

DNA Source

This creature does not spawn in the wild. Keep an eye on events.

Description

This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.

Specialty

Has Special Active Ability
Swapper
Priority Non Damage
Target Team
Stun
Bypass Armor
Shield
Group Shield
Taunt
Damage Decrease
Crit Decrease