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Abilities

List of abilities in Jurassic World Alive. (Trigger: Regular)
Last updated date: 2021-10-01
ℹ️ 204 Found.
IconNameTriggerDescription
acute_stuntarget
Acute StunRegular
  1. Cooldown: 2.
  2. Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
adrenaline_pulsepriority
Adrenaline PulseRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Cleanse All Negative Effects. Heal 1X.
alert_buff_and_strikeon-alerttarget
Alert Buff And StrikeRegular
  1. Secure:
  2. Cooldown: 0.
  3. Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 25.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
  1. Threatened: (HP 33.3% or less)
  2. Cooldown: 0.
  3. Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 35.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
alert_decoyon-alerttarget
Alert DecoyRegular
  1. Secure:
  2. Delay: 1. Cooldown: 3.
  3. Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 2X.
    Target: Self. Rend 33.4% of target's max HP. Automatic Swap.
  1. Threatened: (HP 33.3% or less)
  2. Ability Disabled
alert_nullificationpriorityon-alerttarget
Alert NullificationRegular
  1. Secure:
  2. Priority. Cooldown: 2.
  3. Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  1. Threatened: (HP 50% or less)
  2. Priority. Cooldown: 2.
  3. Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).
alert_safety_rampageon-alerttarget
Alert Safety RampageRegular
  1. Secure:
  2. Delay: 1. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects.
    Target: Highest Damage. Attack 2X.
  1. Threatened: (HP 50% or less)
  2. Delay: 1. Cooldown: 2.
  3. Target: Highest Damage. Attack 1.5X.
    Target: Self. Automatic Swap.
alert_scurry_on-alerttarget
Alert Scurry [2]Regular
  1. Secure:
  2. Cooldown: 3.
  3. Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  1. Threatened: (HP 66.6% or less)
  2. Cooldown: 3.
  3. Target: Highest Damage. Attack 1.5X. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
    Target: Self. Rally Heal By 33.4%.
armor_piercing_impacttarget
Armor Piercing ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Bypass Armor. Attack 1.5X.
armor_piercing_rampagetarget
Armor Piercing RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest HP. Bypass Armor. Attack 2X.
armor_piercing_striketarget
Armor Piercing StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Bypass Armor. Attack 1X.
bellowprioritytarget
BellowRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Shield By 50.0% for this turn, 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
binding_impacttarget
Binding ImpactRegular
  1. Cooldown: 1.
  2. Target: Fastest. Unable To Swap for 2 turn(s). Attack 1.5X.
camouflageprioritytarget
CamouflageRegular
  1. Priority. Cooldown: 0.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Speed By 30.0% for 2 turn(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
cautious_cunning_rampageprioritytarget
Cautious Cunning RampageRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
cautious_impactprecisetarget
Cautious ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 1.5X.
cautious_rampageprecisetarget
Cautious RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 2X.
cautious_strikeprecisetarget
Cautious StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
cleansing_decelerating_impacttarget
Cleansing Decelerating ImpactRegular
  1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
cleansing_impacttarget
Cleansing ImpactRegular
  1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1.5X.
cleansing_rampagetarget
Cleansing RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Highest HP. Attack 2X.
cleansing_shattering_striketarget
Cleansing Shattering StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
cleansing_striketarget
Cleansing StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
cleansing_swooptarget
Cleansing SwoopRegular
  1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Automatic Swap.
cloakpriority
CloakRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
courageous_alertpriorityon-alerttarget
Courageous AlertRegular
  1. Secure:
  2. Priority. Cooldown: 0.
  3. Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1X.
  1. Threatened: (HP 33.3% or less)
  2. Cooldown: 0.
  3. Target: Lowest HP. Attack 1X.
    Target: Self. 50.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
crafty_strikeprecisetarget
Crafty StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Precise. Bypass Armor. Attack 1X.
critical_impacttarget
Critical ImpactRegular
  1. Cooldown: 2.
  2. Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1.5X.
critical_rampagetarget
Critical RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 2X.
critical_sidesteppriority
Critical SidestepRegular
  1. Priority. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
cunning_impacttarget
Cunning ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1.5X.
cunning_rampagetarget
Cunning RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
cunning_striketarget
Cunning StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
daring_striketarget
Daring StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Damage Over Time. Cleanse Vulnerable.
    Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
debilitating_distractiontarget
Debilitating DistractionRegular
  1. Cooldown: 3.
  2. Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
decelerating_impacttarget
Decelerating ImpactRegular
  1. Cooldown: 1.
  2. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
decelerating_rampagetarget
Decelerating RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
defense_shattering_impacttarget
Defense Shattering ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
defense_shattering_rampagetarget
Defense Shattering RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
defense_shattering_striketarget
Defense Shattering StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
defensive_rending_attacktarget
Defensive Rending AttackRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
    Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
definite_impacttarget
Definite ImpactRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
definite_rampagetarget
Definite RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
definite_shield_advantagetarget
Definite Shield AdvantageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
definite_striketarget
Definite StrikeRegular
  1. Cooldown: 0.
  2. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
delayed_cunning_rampagetarget
Delayed Cunning RampageRegular
  1. Delay: 2. Cooldown: 1.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
delayed_rampage_and_runtarget
Delayed Rampage And RunRegular
  1. Delay: 2. Cooldown: 1.
  2. Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
delayed_revenge_distracting_rampageon-revengetarget
Delayed Revenge Distracting RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
deliberate_prowl
Deliberate ProwlRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 1 turn(s), 2 attack(s).
determined_strikeprecisetarget
Determined StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Reduced Damage. Cleanse Damage Over Time.
    Target: Fastest. Remove Increased Speed. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
devastationprecisetarget
DevastationRegular
  1. Delay: 2. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Precise. Attack 3X.
devious_striketarget
Devious StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). Attack 1X.
dig_inpriority
Dig InRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 8 attack(s). Increase Speed By 10.0% for 2 turn(s). Heal 1X.
dig_in_tauntpriority
Dig In TauntRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 2 attack(s). Taunt for 1 turn(s). Increase Speed By 10.0% for 2 turn(s). Heal 1X.
distracting_impacttarget
Distracting ImpactRegular
  1. Cooldown: 2.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
distracting_rampagetarget
Distracting RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
distracting_striketarget
Distracting StrikeRegular
  1. Cooldown: 2.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
distractiontarget
DistractionRegular
  1. Cooldown: 0.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
emergency_group_healprioritytarget
Emergency Group HealRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Team. Cleanse All Negative Effects. Heal 1.5X.
emergency_healprioritytarget
Emergency HealRegular
  1. Priority. Cooldown: 2.
  2. Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1.5X.
evasive_impacttarget
Evasive ImpactRegular
  1. Cooldown: 2.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1.5X.
evasive_rampagetarget
Evasive RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 2X.
evasive_stancepriority
Evasive StanceRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 3 turn(s), 4 attack(s).
evasive_striketarget
Evasive StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s).
    Target: Lowest HP. Attack 1X.
evasive_wounding_striketarget
Evasive Wounding StrikeRegular
  1. Cooldown: 2.
  2. Target: Self. 50.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s).
    Target: Highest Damage. Attack 1X. Damage Over Time 20.0% of target's max HP for 2 turn(s).
expose_weak_spottarget
Expose Weak SpotRegular
  1. Cooldown: 2.
  2. Target: Lowest HP. Attack 1X. Impose Vulnerability By 50.0% for 3 turn(s), 4 attack(s).
extended_critical_striketarget
Extended Critical StrikeRegular
  1. Cooldown: 3.
  2. Target: Team. Increase Crit Chance By 60.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
fabled_fangsprioritytarget
Fabled FangsRegular
  1. Priority. Delay: 1. Cooldown: 3.
  2. Target: Highest Damage. Attack 1.5X. Damage Over Time 40.0% of target's max HP for 2 turn(s).
fearless_alerton-alerttarget
Fearless AlertRegular
  1. Secure:
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
  1. Threatened: (HP 33.3% or less)
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Rally Heal By 33.4%.
    Target: All Opponents. Attack 1X.
fearless_alert_on-alerttarget
Fearless Alert [2]Regular
  1. Secure:
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
  1. Threatened: (HP 66.6% or less)
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Rally Heal By 33.4%.
    Target: All Opponents. Attack 1X.
fearless_flaptarget
Fearless FlapRegular
  1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
ferocious_defense
Ferocious DefenseRegular
  1. Cooldown: 3.
  2. Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
ferocious_impacttarget
Ferocious ImpactRegular
  1. Cooldown: 3.
  2. Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1.5X.
ferocious_striketarget
Ferocious StrikeRegular
  1. Cooldown: 3.
  2. Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1X.
fierce_impacttarget
Fierce ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
fierce_rampagetarget
Fierce RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Cleanse Vulnerable.
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
fierce_striketarget
Fierce StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
flightless_striketarget
Flightless StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Damage.
gashing_woundtarget
Gashing WoundRegular
  1. Cooldown: 1.
  2. Target: Highest HP. Damage Over Time 30.0% of target's max HP for 2 turn(s). Attack 1X.
greater_emergency_healprioritytarget
Greater Emergency HealRegular
  1. Priority. Cooldown: 2.
  2. Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 2X.
greater_stunning_impacttarget
Greater Stunning ImpactRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1.5X.
greater_stunning_striketarget
Greater Stunning StrikeRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1X.
group_accelerate_cunning_striketarget
Group Accelerate Cunning StrikeRegular
  1. Cooldown: 0.
  2. Target: Team. Increase Speed By 10.0% for 2 turn(s).
    Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
group_accelerationprioritytarget
Group AccelerationRegular
  1. Priority. Cooldown: 1.
  2. Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s).
    Target: Lowest HP. Attack 1X.
group_cleansing_impacttarget
Group Cleansing ImpactRegular
  1. Cooldown: 2.
  2. Target: Team. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1.5X.
group_cleansing_striketarget
Group Cleansing StrikeRegular
  1. Cooldown: 0.
  2. Target: Team. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
group_decelerating_impacttarget
Group Decelerating ImpactRegular
  1. Cooldown: 2.
  2. Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
group_decelerating_rampagetarget
Group Decelerating RampageRegular
  1. Cooldown: 2.
  2. Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
group_decelerating_striketarget
Group Decelerating StrikeRegular
  1. Cooldown: 2.
  2. Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
group_defense_shattering_striketarget
Group Defense Shattering StrikeRegular
  1. Cooldown: 0.
  2. Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
group_distractionprioritytarget
Group DistractionRegular
  1. Priority. Cooldown: 2.
  2. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 3 attack(s).
group_ferocityprioritytarget
Group FerocityRegular
  1. Priority. Cooldown: 2.
  2. Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
group_ferocity_striketarget
Group Ferocity StrikeRegular
  1. Cooldown: 3.
  2. Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
group_healtarget
Group HealRegular
  1. Cooldown: 2.
  2. Target: Team. Cleanse All Negative Effects. Heal 1.5X.
group_instant_distractionprioritytarget
Group Instant DistractionRegular
  1. Priority. Cooldown: 2.
  2. Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
group_invincibilityprioritytarget
Group InvincibilityRegular
  1. Priority. Delay: 1. Cooldown: 3.
  2. Target: Team. Shield By 100.0% for 1 turn(s), 1 attack(s).
group_shattering_impacttarget
Group Shattering ImpactRegular
  1. Cooldown: 1.
  2. Target: All Opponents. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
group_shieldprioritytarget
Group ShieldRegular
  1. Priority. Cooldown: 1.
  2. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_superiorityprecisetarget
Group SuperiorityRegular
  1. Cooldown: 0.
  2. Target: Team. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
group_takedownprioritytarget
Group TakedownRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Team. Cleanse Reduced Damage. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
group_taunting_shield_impacttarget
Group Taunting Shield ImpactRegular
  1. Cooldown: 2.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Attack 1.5X.
group_taunting_shieldsprioritytarget
Group Taunting ShieldsRegular
  1. Priority. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_taunting_shields_striketarget
Group Taunting Shields StrikeRegular
  1. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
group_warning_squealprioritytarget
Group Warning SquealRegular
  1. Priority. Cooldown: 3.
  2. Target: Team. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s). Increase Damage By 25.0% for 2 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
healpriority
HealRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Cleanse All Negative Effects. Heal 1.5X.
high_pouncetarget
High PounceRegular
  1. Cooldown: 1.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
hop_and_mockprioritytarget
Hop And MockRegular
  1. Priority. Cooldown: 1.
  2. Target: Self. Cleanse All Negative Effects. Taunt for 1 turn(s). 75.0% chance to Dodge By 66.7% for this turn, 2 attack(s).
    Target: Most Positive Effects. Nullify All Positive Effects.
immobilizeprioritytarget
ImmobilizeRegular
  1. Priority. Cooldown: 2.
  2. Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s).
impacttarget
ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Attack 1.5X.
impact_and_runtarget
Impact And RunRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Lowest HP. Attack 1.5X.
    Target: Self. Automatic Swap.
instant_ambushprioritytarget
Instant AmbushRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Increase Speed By 30.0% for 2 turn(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
instant_buffpriority
Instant BuffRegular
  1. Priority. Cooldown: 1.
  2. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
instant_chargeprioritytarget
Instant ChargeRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1X.
instant_distractionprioritytarget
Instant DistractionRegular
  1. Priority. Cooldown: 1.
  2. Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
instant_group_distraction_impactprioritytarget
Instant Group Distraction ImpactRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1.5X.
instant_invincibilitypriority
Instant InvincibilityRegular
  1. Priority. Delay: 1. Cooldown: 3.
  2. Target: Self. Shield By 100.0% for this turn, 4 attack(s).
instant_invincibility_tauntpriority
Instant Invincibility TauntRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Self. Shield By 100.0% for this turn, 4 attack(s). Taunt for 1 turn(s).
instant_nullifying_strikeprioritytarget
Instant Nullifying StrikeRegular
  1. Priority. Cooldown: 0.
  2. Target: Lowest HP. Nullify All Positive Effects. Attack 1X.
instant_rampageprioritytarget
Instant RampageRegular
  1. Priority. Cooldown: 2.
  2. Target: Lowest HP. Attack 2X.
instant_rumbleprioritytarget
Instant RumbleRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s). Increase Damage By 25.0% for 2 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
intimidating_impacttarget
Intimidating ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
killer_instinctprioritytarget
Killer InstinctRegular
  1. Priority. Delay: 1. Cooldown: 1.
  2. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
lesser_emergency_healprioritytarget
Lesser Emergency HealRegular
  1. Priority. Cooldown: 2.
  2. Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1X.
lesser_group_healtarget
Lesser Group HealRegular
  1. Cooldown: 2.
  2. Target: Team. Cleanse All Negative Effects. Heal 1X.
lethal_quill_shottarget
Lethal Quill ShotRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Damage Over Time 25.0% of target's max HP for 2 turn(s).
lethal_rampage_and_runtarget
Lethal Rampage And RunRegular
  1. Delay: 2. Cooldown: 2.
  2. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X. Damage Over Time 34.0% of target's max HP for 2 turn(s).
    Target: Self. Automatic Swap.
lethal_swooptarget
Lethal SwoopRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest HP. Damage Over Time 33.4% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
lethal_woundtarget
Lethal WoundRegular
  1. Cooldown: 2.
  2. Target: Highest HP. Damage Over Time 33.4% of target's max HP for 3 turn(s). Attack 1X.
long_decelerating_striketarget
Long Decelerating StrikeRegular
  1. Cooldown: 0.
  2. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
long_defense_striketarget
Long Defense StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
long_invincibility
Long InvincibilityRegular
  1. Cooldown: 3.
  2. Target: Self. Shield By 100.0% for 3 turn(s), 2 attack(s).
long_protectiontarget
Long ProtectionRegular
  1. Cooldown: 3.
  2. Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
maiming_woundtarget
Maiming WoundRegular
  1. Cooldown: 2.
  2. Target: Highest HP. Damage Over Time 40.0% of target's max HP for 2 turn(s). Attack 1X.
minimal_speedup_striketarget
Minimal Speedup StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Increase Speed By 10.0% for 3 turn(s).
    Target: Lowest HP. Attack 1X.
minor_rending_attacktarget
Minor Rending AttackRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Break Shields. Bypass Armor. Rend 34.0% of target's max HP.
minor_swooptarget
Minor SwoopRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Highest HP. Damage Over Time 20.0% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
mutual_furytarget
Mutual FuryRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse All Negative Effects.
    Target: Team. Increase Speed By 10.0% for 2 turn(s). Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
    Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
nullifying_impacttarget
Nullifying ImpactRegular
  1. Cooldown: 2.
  2. Target: Most Positive Effects. Nullify All Positive Effects. Attack 1.5X.
nullifying_rampagetarget
Nullifying RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
nullifying_striketarget
Nullifying StrikeRegular
  1. Cooldown: 0.
  2. Target: Most Positive Effects. Nullify All Positive Effects. Attack 1X.
persistent_ferocious_striketarget
Persistent Ferocious StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
piercing_revengeon-revengetarget
Piercing RevengeRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
  1. On Revenge:
  2. Priority. Cooldown: 1.
  3. Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
piercing_screechprioritytarget
Piercing ScreechRegular
  1. Priority. Cooldown: 3.
  2. Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
pinning_striketarget
Pinning StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Unable To Swap for 1 turn(s). Attack 1X.
precise_impactprecisetarget
Precise ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Precise. Attack 1.5X.
precise_impact_and_runprecisetarget
Precise Impact And RunRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Lowest HP. Precise. Attack 1.5X.
    Target: Self. Automatic Swap.
precise_piercing_strikeprecisetarget
Precise Piercing StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Precise. Bypass Armor. Attack 1X.
precise_pounceprecisetarget
Precise PounceRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Precise. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
precise_rampageprecisetarget
Precise RampageRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Precise. Attack 2X.
predatory_pecktarget
Predatory PeckRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
protective_alert_on-alerttarget
Protective Alert [2]Regular
  1. Secure:
  2. Cooldown: 3.
  3. Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s).
  1. Threatened: (HP 66.6% or less)
  2. Cooldown: 3.
  3. Target: Self. Cleanse All Negative Effects. Rally Heal By 33.4%.
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
prowlpriority
ProwlRegular
  1. Priority. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
quill_impacttarget
Quill ImpactRegular
  1. Cooldown: 2.
  2. Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
raking_clawstarget
Raking ClawsRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Attack 2X.
rampagetarget
RampageRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Attack 2X.
rampage_and_runtarget
Rampage And RunRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
ravenous_rampageprioritytarget
Ravenous RampageRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. Remove Dodge. Remove Cloak. Attack 2X.
ready_to_crushtarget
Ready To CrushRegular
  1. Cooldown: 2.
  2. Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s).
refresh
RefreshRegular
  1. Cooldown: 2.
  2. Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Heal 1X.
rending_attacktarget
Rending AttackRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
rending_takedowntarget
Rending TakedownRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
resilient_impacttarget
Resilient ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_rampagetarget
Resilient RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_striketarget
Resilient StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Lowest HP. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
restricted_group_distractiontarget
Restricted Group DistractionRegular
  1. Cooldown: 2.
  2. Target: All Opponents. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
revenge_cloakpriorityon-revenge
Revenge CloakRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
  1. On Revenge:
  2. Priority. Cooldown: 1.
  3. Target: Self. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s).
revenge_cunning_rampageon-revengetarget
Revenge Cunning RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X.
revenge_decelerating_impacton-revengetarget
Revenge Decelerating ImpactRegular
  1. Cooldown: 1.
  2. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
revenge_definite_rampageon-revengetarget
Revenge Definite RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
  1. On Revenge:
  2. Cooldown: 2.
  3. Target: Most Positive Effects. Remove Dodge. Remove Cloak. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_distracting_impacton-revengetarget
Revenge Distracting ImpactRegular
  1. Cooldown: 1.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
revenge_distracting_strikeon-revengetarget
Revenge Distracting StrikeRegular
  1. Cooldown: 2.
  2. Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
  1. On Revenge:
  2. Cooldown: 2.
  3. Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
revenge_fierce_impacton-revengetarget
Revenge Fierce ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_impacton-revengetarget
Revenge ImpactRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Attack 1.5X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Lowest HP. Attack 2X.
revenge_instant_ferocitypriorityon-revenge
Revenge Instant FerocityRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
  1. On Revenge:
  2. Priority. Cooldown: 2.
  3. Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
revenge_nullifying_rampageon-revengetarget
Revenge Nullifying RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
  1. On Revenge:
  2. Cooldown: 2.
  3. Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
revenge_protectionon-revengetarget
Revenge ProtectionRegular
  1. Cooldown: 1.
  2. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
revenge_rampageon-revengetarget
Revenge RampageRegular
  1. Cooldown: 1.
  2. Target: Lowest HP. Attack 2X.
  1. On Revenge:
  2. Cooldown: 0.
  3. Target: Lowest HP. Attack 2X.
revenge_shattering_rampageon-revengetarget
Revenge Shattering RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
  1. On Revenge:
  2. Cooldown: 1.
  3. Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
revenge_taunting_cloakpriorityon-revenge
Revenge Taunting CloakRegular
  1. Priority. Cooldown: 3.
  2. Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s). Taunt for 1 turn(s).
  1. On Revenge:
  2. Priority. Cooldown: 3.
  3. Target: Self. Cloak. 2.5X damage on next attack. 75% chance to dodge 67% of damage for 1 turn(s). Taunt for 1 turn(s).
roartarget
RoarRegular
  1. Cooldown: 0.
  2. Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
shield_advantagetarget
Shield AdvantageRegular
  1. Cooldown: 1.
  2. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X.
shielded_decelerating_strikeprecisetarget
Shielded Decelerating StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s). Precise. Attack 1X.
shielded_taunting_striketarget
Shielded Taunting StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Taunt for 1 turn(s), 8 attack(s). Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
shielding_striketarget
Shielding StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
short_defensetarget
Short DefenseRegular
  1. Cooldown: 2.
  2. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
sideflappriority
SideflapRegular
  1. Priority. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s), 1 attack(s).
sidesteppriority
SidestepRegular
  1. Priority. Cooldown: 0.
  2. Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 66.7% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
slippery_alerton-alerttarget
Slippery AlertRegular
  1. Secure:
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
  1. Threatened: (HP 33.3% or less)
  2. Cooldown: 2.
  3. Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
slowing_impacttarget
Slowing ImpactRegular
  1. Cooldown: 1.
  2. Target: Fastest. Reduce Speed By 50.0% for 3 turn(s). Attack 1.5X.
striketarget
StrikeRegular
  1. Cooldown: 0.
  2. Target: Lowest HP. Attack 1X.
strike_and_runtarget
Strike And RunRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Lowest HP. Attack 1X.
    Target: Self. Automatic Swap.
super_distractionprioritytarget
Super DistractionRegular
  1. Priority. Delay: 1. Cooldown: 2.
  2. Target: Highest Damage. Remove Dodge. 25.0% chance to Stun for 1 turn(s). Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: All Opponents. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
superior_vulnerabilityprecisetarget
Superior VulnerabilityRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
superiority_impactprecisetarget
Superiority ImpactRegular
  1. Cooldown: 1.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1.5X.
superiority_rampageprecisetarget
Superiority RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 2X.
superiority_strikeprecisetarget
Superiority StrikeRegular
  1. Cooldown: 0.
  2. Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
taunt_shattering_rampagetarget
Taunt Shattering RampageRegular
  1. Delay: 1. Cooldown: 2.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 2X.
taunting_bellowprioritytarget
Taunting BellowRegular
  1. Priority. Cooldown: 2.
  2. Target: Self. Taunt for 1 turn(s). Shield By 50.0% for this turn, 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
taunting_rampagetarget
Taunting RampageRegular
  1. Delay: 1. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s), 8 attack(s).
    Target: Lowest HP. Attack 2X.
taunting_shieldstarget
Taunting ShieldsRegular
  1. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
taunting_vulnerabilitytarget
Taunting VulnerabilityRegular
  1. Cooldown: 1.
  2. Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
tip_the_scalesprioritytarget
Tip The ScalesRegular
  1. Priority. Cooldown: 1.
  2. Target: Team. Cleanse All Negative Effects.
    Target: All Opponents. Nullify All Positive Effects.
toxic_quillstarget
Toxic QuillsRegular
  1. Cooldown: 3.
  2. Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Damage Over Time 33.4% of target's max HP for 3 turn(s).
vulnerability_impacttarget
Vulnerability ImpactRegular
  1. Cooldown: 1.
  2. Target: Highest HP. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
vulnerability_striketarget
Vulnerability StrikeRegular
  1. Cooldown: 0.
  2. Target: Highest HP. Attack 1X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).